A blog about my adventures in the .NET/C# world and the Unity Engine.

Unity

Project Montreal - Part 5

UniTask and UniRx

Andreas Schmitt

1 minute read

In this episode I show off several hex grid algorithms I added to the game, which will be very useful for all kinds of things in the gameplay future. I also talk a bit about the transition to the UniTask and UniRx libraries for my async and event aggregation needs.

Project Montreal - Part 4

Interface Dependencies and Async Operations

Andreas Schmitt

1 minute read

In this episode I show how to keep your component dependencies based on interfaces while still serializing them. I also talk a bit about asynchronous operations and how to write custom awaiters.

Project Montreal - Part 3

Using Grid Brushes

Andreas Schmitt

1 minute read

In this episode I add unity to the map and explain how I used brushes to paint unit pre-placements on my map which will get turned into prefab instances when the map is loaded.

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About

My name is Andreas Schmitt. I am a Software Engineer and Indie Game Developer from Germany